Above is a layout of the game templates, in the manner they will be presented to the app user (WYSIWYG). Templates need to be filled with content (images) to work properly. Template comes enriched with rewards and background sounds. You will get access to more than 60 game templates for combining with pictures and online media.
Groups of game templates:
This game set will help children learn how to write in a fun way, with visualization and identification. Teachers will get several groups of games layouts in the free version:
Anagrams – letters are randomly placed in white canvas, user needs to write term below. For additional help, a picture is placed behind the letters.
There are 2 basic game variations, writing all letters, or writing only error letters.
The picture in game layout is a requested term. There is a space provided below the image for the user to type letters.
There are 3 versions of the game layout:
Crossword is a great game to foster writing and communication young students. Questions are presented with images at the beginning of rows or columns. User types answers in empty cells next to images. Each image can be enlarged by clicking on it.
This is a game for better understanding of terms as variation of flashcards.
Requested term is presented with picture, sound or text. User drags and drops correct image in upper target square. Possible answers are presented below with images. Question is placed as voice of the term. User has to drag and drop correct image to the upper target area.
List layouts consist of 2 or 4 image columns. When the user clicks on the image, they get sound. The Idea behind this layout is to have visual vocabulary and to remember terms with visual stimulus. Most people are more visual than verbal. They say a picture is worth a 1000 words; therefore these games are tools to help language understanding.
Selected images are displayed one by one as a movie, for example the term “dog” can be displayed with several different images of a dog. Each term is followed with a sound. Users also have the option to mix video clips with terms and their images.
The Slideshow game is a unique way for younger children to learn words with visual support
Game layouts could also serve as magnetic stickers on the fridge or other metal surfaces. First, the user places random images on the white canvas or on a picture background. User can drag and drop images as they desire. The Game is fun way to create tangrams or imaginative objects grouped together with sounds. For example, a child can play with savanna animals and group them as he or she wants. At the same time with each click on the picture, a sound is played. The combination of the sound with the image is an added feature that printables or flashcards do not have.
The games templates create an environment for pairing terms with objects belonging to same group.
Terms are grouped in two columns on the game layouts. User has to drag and drop images from right to left to match with the terms.
Match into categories: The user needs to drag and drop from the images provided below into different baskets, pairing the terms/images into their correct categories.
For example; sort animals and vegetables or sort animals like dogs into dog basket and cats into cat basket.
Find different – The user needs to find an object that does not belong together with other objects presented below, for example find dog picture between cats. Drag and drop correct answer into upper target area. Find slightly different - Find image that is not same as other images presented below, for example find different dog picture between same 3 other dog pictures. Drag and drop correct answer into upper target area.
Relation games are great for learning; positions and size comparisons.
This is a game for learning the relation between size and value. User needs to find the correct size or value and place it into upper target square.
Images placed below need to be dragged and dropped into positions, in a flowing order, from left to right or from the smallest to biggest.
Position games – users need to drag and drop images from requested positions as described with text to the main target square.
Math games are a combination of images and math operations like; counting, addition and subtraction. Games are excellent for fostering interest in math.
Math games randomly position images in a chronological layout. Users’ needs to count pictures and type the correct number below, crossed images are not counted. The games are great for learning how to count from 1 up to 10 and 20.
User can carry out addition and subtraction exercises with the help of images. User has to calculate visual variables and type correct answer in the last formula.
Sequence/patterns are presented above with a row filled with images. For example, pattern ABB is presented with banana, plum and plum pattern. The user has to figure which of the images presented below should be drag and dropped into the square above to continue sequence.
Listening to the memory game, play sounds of images listed in the layout. The user has to select images in same order as the sounds being played. This game is a fantastic way to practice listening through audio memory.
Classical memory game; the user needs to find the right pairs. This game is great for improving visual memory.
This game connects pairs with different colored lines. The user needs to match pairs by drawing line from left to right; accuracy must be maintained when tracing the line connecting with the corresponding pair. If a mistake is made, and the circle is not good enough or leaves the line, the game will return user to the beginning of the line, to start again.
The game is great way to exercise fine motoric skills.
Reward layouts enable educators to make selection of online media for creating own media portal. For example, an educator can select all videos and embedded games related to music. Young students will have access to a list of music content to choose from or played automatically. It is an online media environment without distractions or side ads and. This online media platform is created to target the interests of the user.
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